Latest Tweets:

Three Cheers for Joss Whedon: King of the Geeks, King of the World

From Kotaku

“It is a truth universally acknowledged that Joss Whedon rules. This truth is celebrated across many disparate swaths of the internet, from Buffytown to Fireflyville to Dr. Horribleopolis.

As a writer and director, Whedon has mastered the art of twisting and reimagining bits of genre junk that we love—Cowboys! Vampires and witches! Supervillains! Horror movies!—and infusing them with universal themes and fantastic characters. His writing is idiosyncratic and kind, his worldview is guided by warm optimism but grounded in a clear-eyed realism and an acceptance of the tragic curve-balls life can throw. He’s created several of pop culture’s great female characters and will make no bones about telling you why that’s important. Thanks to him, we’ve fallen in love with unlikely heroes and heroic villains, vampire puppets and charming werewolves, librarians and prostitutes, Kaylee Frye and Xander Harris.

And yet for the longest time, it seemed like the dude couldn’t catch a break.

Despite its too-good-to-be-true cast, Firefly was schedule-punked and rearranged by Fox, then shuffled off to an early cancellation. Dr. Horrible never made it beyond cult status, and to this day plenty of people have never watched it (though they really should). Buffy flirted with cancellation multiple times and wound up limping through its final few seasons with a limited budget on a different network. The Buffy comics suffered steadily declining sales after they were released and, it must be said, have fallen into a bit of a vortex of nonsensical self-indulgence. His fabulous Firefly film Serenity was a box-office disappointment.

Time and again it’s seemed like Joss was going to finally get his big chance to hit one out of the park, and time and again it hasn’t worked out. Dollhouse should have been a great show, but questionable casting and other creative fumbles left it directionless for long enough that it never won an audience. Whedon was long rumored to be taking the helm of the Wonder Womanmovie, a franchise that seemed uniquely well-suited to his talents. Yet he parted ways with the project due to creative differences with Silver Pictures and never came back.

People want Joss to do well. Often to a weird degree, if we’re being honest. His cult following is legion, hundreds of thousands of passionate people who get into screaming arguments with their friends who refuse to watch Firefly. “You just don’t understand,” they shout, righteously. At every gaming event I’ve ever attended, 90% of conversations eventually turn to the Whedonverse. It seems there’s always something new to talk about, some new insight to share or favorite line to quote.

There has long been a sense of vague indignation among Joss’ fans. Every time one of his projects falls short of mainstream success or has its plug pulled, there’s an outpouring of internet support and outrage. And with good reason—it’s simply hard to look at his oeuvre and not think, “This guy—this guy!—should be cranking out the biggest blockbuster hits in the world.” And yet he’s only enjoyed only modest, inconsistant success.

This past weekend, that finally changed. Whedon’s The Avengers just pulled off the highest-grossing opening weekend in film history, shattering Harry Potter and the Deathly Hallows’ standing record by raking in an estimated $200.5 million in domestic returns, putting its estimated global box office gross at nearly $650 million.

$650 million! Dollars! Made by a Joss Whedon movie!

See ya later, Hunger Games. So long, Harry Potter. Rest in peace, Dark Knight and Avatar. Joss Whedon, champion of the library kids and crown knight of the nerds, just become the most successful film director in the world.

It’s about time.”

1outside:

the cast of The Avengers as dogs…because…why the fuck not? XD

TOMORROW

(Source: mistermasochist, via whedonesqued)

But it actually is too cold…

But it actually is too cold…

Text Conversations with my 12 Year Old Sister

  • Maya: If we get a dog his name shall be Aslan
  • Me: haha only is he's a golden retriever
  • Maya: HE SHALL BE KING!!
  • Me: I love you so much
  • Maya: Haha love you too

This is Foster the People’s acoustic rendition of Color on the Walls. It also further highlights why I am in love with Mark Foster and want to take him to Toy Tokyo and buy him whatever he wants.

iamsuperbat:

offmytitsonhappiness:

Can we just stop and appreciate Nicki Minaj’s face for a moment. She looks genuinely very concerned for Josh here, like she thinks he was actually in an arena full of kids trying to kill him, and is confused as to why no one else finds this as shocking as she does.

What do you expect? People from the Capitol just don’t understand.

(Source: mrsannieodair, via riveracrossthepond)

*2

We Are Scientists

Last night We Are Scientists came and played a free show at IC. They were absolutely amazing but the crowd etiquette broke my heart. As my dear friend @Socrate’sCloset mentioned in his tumblr post about this concert, one does not go on stage without being invited up. One does not use the stage as a platform to dive off (also crowd surfing in short shorts is just a bad idea) and last but not least; there is etiquette to a mosh pit. When someone falls you help them up and you don’t force moshing on those around you. 

But maybe I just know all this because I am from New Jersey and say what you want about that state but we have concert etiquette down. We know how to mosh.

cliffchiang:

“Joss Whedon:The Geek Shall Inherit The Earth” for GQ Magazine, May 2012. Art director: Benjamin Bours.
It’s always a treat to do some editorial illustration, and when it’s a portrait of somebody as beloved in the comics scene as Joss Whedon, I couldn’t ask for a better subject.

cliffchiang:

“Joss Whedon:The Geek Shall Inherit The Earth” for GQ Magazine, May 2012. Art director: Benjamin Bours.

It’s always a treat to do some editorial illustration, and when it’s a portrait of somebody as beloved in the comics scene as Joss Whedon, I couldn’t ask for a better subject.

(via whedonesqued)

So I realized that I never actually posted my review about the SSX 2012 which I spent so much time geeking out about so here goes:
            If you are a geek certain sports immediately trigger their videogame counterparts. When you hear skateboarding you think Tony Hawk. When you hear Soccer you think FIFA and when you hear snowboarding you think SSX. The SSX franchise has gone through many incarnations from On Tour to Blur. The new SSX in many ways goes back to the basics of Tricky and SSX 3.
            SSX has two modes Explore and World Tour. The tour mode is like a traditional campaign mode. The player needs to unlock each player and location in a set order. There is one character paired with each location in this mode and you can only play as that character in that region. In explore mode you can use money you get from completing unlocked tracks to simply buy and character, piece of equipment, or course. Unlike tour mode you can use any character in any location. And the locations are beautiful! There are ten different mountain ranges in SSX; Rockies, Alaska, Patagonia, Antarctica, the Alps, Africa, the Himalayas, Siberia, Japan, and New Zealand. There are 159 tracks in total 65 routes. Each range has several different mountains and tracks to choose from and each course is strikingly beautiful and different.
            The past two SSX games have each had a gimmick Blur had motion controls and On Tour had extreme customization. SSX introduces the survival mode. In addition to the traditional trick offs and races there is now a special event for each location that you need to survive, usually requiring a special piece of equipment. For example in Patagonia you need a wing-suit to go over super big jumps. In the Himalayas you need an oxygen tank. There is something extremely terrifying about racing down a mountain while you screen fills with black because your character is running out of air. Obviously some of these survival modes are better than others. The ice and tree survival mode are basically just really hard basic courses but the avalanche and visibility challenges are extremely fun.
            Despite the beautiful drops and fun new survival mode SSX does have some significant flaws.  One of the problems was the lack of customization of characters and boards. While this game was obviously not On Tour the only difference between all the costumes was the color. The boards only really differ slightly in design. Another issue with the game is the level up system.  In previous SSX games as a character levels up their stats go up. However in this game stats stay the same when a character levels up, in order to raise stats you must buy the character a newly unlocked board with higher stats. This means that every level for every character you will be buying a new board if you want your character to have higher stats.
But we save the most disappointing problem of SSX for last. The new SSX has no multiplayer. That is to say, you cannot race or have trick offs with your friends.  One of the best things about the previous SSX games was the ability to sit down and enjoy the game with your friends. It was what gave the game so much replay ability. Without the multiplayer the game seems to be missing something and lacks any real replay ability. Overall I give this game 3 out of 5. The game is a fun throwback to the original SSX games. The graphics are beautiful and the courses are a lot of fun but the level up system and lack of multiplayer really hurts the game. 

So I realized that I never actually posted my review about the SSX 2012 which I spent so much time geeking out about so here goes:

            If you are a geek certain sports immediately trigger their videogame counterparts. When you hear skateboarding you think Tony Hawk. When you hear Soccer you think FIFA and when you hear snowboarding you think SSX. The SSX franchise has gone through many incarnations from On Tour to Blur. The new SSX in many ways goes back to the basics of Tricky and SSX 3.

            SSX has two modes Explore and World Tour. The tour mode is like a traditional campaign mode. The player needs to unlock each player and location in a set order. There is one character paired with each location in this mode and you can only play as that character in that region. In explore mode you can use money you get from completing unlocked tracks to simply buy and character, piece of equipment, or course. Unlike tour mode you can use any character in any location. And the locations are beautiful! There are ten different mountain ranges in SSX; Rockies, Alaska, Patagonia, Antarctica, the Alps, Africa, the Himalayas, Siberia, Japan, and New Zealand. There are 159 tracks in total 65 routes. Each range has several different mountains and tracks to choose from and each course is strikingly beautiful and different.

            The past two SSX games have each had a gimmick Blur had motion controls and On Tour had extreme customization. SSX introduces the survival mode. In addition to the traditional trick offs and races there is now a special event for each location that you need to survive, usually requiring a special piece of equipment. For example in Patagonia you need a wing-suit to go over super big jumps. In the Himalayas you need an oxygen tank. There is something extremely terrifying about racing down a mountain while you screen fills with black because your character is running out of air. Obviously some of these survival modes are better than others. The ice and tree survival mode are basically just really hard basic courses but the avalanche and visibility challenges are extremely fun.

            Despite the beautiful drops and fun new survival mode SSX does have some significant flaws.  One of the problems was the lack of customization of characters and boards. While this game was obviously not On Tour the only difference between all the costumes was the color. The boards only really differ slightly in design. Another issue with the game is the level up system.  In previous SSX games as a character levels up their stats go up. However in this game stats stay the same when a character levels up, in order to raise stats you must buy the character a newly unlocked board with higher stats. This means that every level for every character you will be buying a new board if you want your character to have higher stats.

But we save the most disappointing problem of SSX for last. The new SSX has no multiplayer. That is to say, you cannot race or have trick offs with your friends.  One of the best things about the previous SSX games was the ability to sit down and enjoy the game with your friends. It was what gave the game so much replay ability. Without the multiplayer the game seems to be missing something and lacks any real replay ability. Overall I give this game 3 out of 5. The game is a fun throwback to the original SSX games. The graphics are beautiful and the courses are a lot of fun but the level up system and lack of multiplayer really hurts the game.